That in conjunction with the 2.5D space, made it challenging to navigate my swings and actually make contact with enemies. With Mono being so small, the objects they use to swing at enemies are large and heavy, usually taking Mono quite a bit of time to swing. In theory, I didn't mind it so much, but in practice, it feels oddly executed. In those moments I felt like some of the suspense and initial excitement was widdled down.Īdditionally, later sections of the game introduce combat. I could be running away from an enemy and not know the exaction to do without having gone and failed before.
#Little nightmares 2 gameplay trial
While I don't mind solving puzzles through trial and error, Little Nightmares 2 featured great and suspenseful moments that sort of forced trial and error solutions. If anything that might be where Little Nightmares could have held back a bit. Rarely if ever did I feel stumped by any of the puzzles but there was plenty of trial and error cases. Flipping switches, finding keys, cleverly stealthing my way around enemies, and rushing away from the warped nightmares chasing me. Most of the puzzles throughout the campaign were simple yet fun.
Regardless, the option to do so, especially in a time when most of us are locked inside our homes, would have been a nice touch. Sadly you can't play co-op with a friend of these two characters, though honestly most of these puzzles were straightforward enough that I can't imagine playing co-op would be all that challenging. Luckily you have a dedicated button to call them over or you can drag I mean hold hands with them and guide them. For the most part, it's a decent AI companion with it only occasionally acting dumb. Like Elle from The Last of Us, you can have them hold levers for you, give you a boost to higher ledges, and so on. They're an AI companion that follows you throughout most of the 4-hour campaign. To my surprise, I also found a companion, Little Nightmare's original protagonist Six. Whether I was trying to open a door, get a hold of a key, or run for my life from a nightmarish-looking creature, that smaller perspective truly made the exploration fun. Mono may just be a spec of dust in this wildly warped nightmare but that's what makes this world so fun to explore. Little Nightmares 2 opens up with our small protagonist Mono who like Six in Little Nightmares, has to traverse a large and unsettling world. Some of these new features work well and others could use a bit of refinement. While most of the design language from the first game is still here, the sequel layers on top of it with some minor new mechanics and I think, more importantly, an expansive continuation of its world.
If you played Limbo, Stela, or Inside, you'll probably feel like Little Nightmares 2 is up your alley, I know I did.